Name: Compatiblity Patch for Tree Home and Unique Landscapes: Chorrol Hinterland
Version: 1
Date: 24/08/2008
Category: Dungeons and Locations
Requirements: Player-Created MOD(s): Tree Home, UL - Chorrol Hinterland
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
A patch to allow everyone to use both Tree Home and Unique Landscapes Chorrol Hinterland MODs.
Note that you still need to download Tree Home and Chorrol Hinterland separately. Links are available in the Requirements section.

Details
=======
Tree Home adds a great tree with a player home within, just outside Chorrol. But when used with UL Chorrol Hinterlands, you'll find the tree floating slightly above the ground, right on top of a path leading around the west side of the city.

This patch moves the tree house slightly to the east, to an open patch of grassland, so that you'd never know two mods were conflicting at this location.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.


Install
=======
1. Copy ONLY one of the .esp files to (install folder)\Oblivion\Data\ depending on which version of Tree Home you are using
2. Start OBMM, place a checkmark beside the .esp file.
3. Adjust load order to match one of the two below:
Either
TreeHomeKielanai.esp
xulChorrolHinterland.esp
TreeHome-ChorrolHinterland patch.esp

OR
TreeHomeKnIntLight.esp
xulChorrolHinterland.esp
TreeHomeIntLight-ChorrolHinterland patch.esp

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with other MODs which conflict with Tree Home.
Works fine with my compatibility patch for The Ancient Source.
Works with my compatibility patch for Open Cities, but load the OC patch after this patch. Pathgrids around the Tree Home will be lost
Works with my compatibility patch for Open Better Cities, but load the OBC patch after this patch. Pathgrids around the Tree Home will be lost, the land texturing around the tree will be lost, and a few items around the Tree Home will still be slightly floating
Works with my compatibility patch for Better Cities, but load the BC patch after this patch. The land texturing around the tree will be lost, and a few items around the Tree Home will still be slightly floating

Known Issues or Bugs
====================
None that I know of.

History
=======

2008/08/24 - Version 1.0 - Initial release.

Contact
=======
None.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Carel de Winter for Chorrol Hinterland, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Kielanai for creating Tree Home.
This patch was requested by someone via PM but I'm afraid I deleted the message so don't have your name. Anyway thanks to you for getting me to do this! :D


Tools Used
==========
TES4Gecko - http://www.tesnexus.com/files/file.php?id=8665
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4View & Edit - http://www.tesnexus.com/downloads/file.php?id=11536

Links to Required MODs
======================
Tree Home: http://www.tesnexus.com/downloads/file.php?id=17169
Chorrol Hinterland: http://www.tesnexus.com/downloads/file.php?id=11189

Licensing/Legal
===============
You can do whatever you want with this mod for personal use. Please do NOT upload this file elsewhere.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council, currently cthulhu314, GlasMond, Malachit